Friday, 27 March 2015

The Game Changer

 A gadget to play video games, deft fingers to navigate and a load of patience is all it takes a kid to become fast and furious. The over load on the software or the powering battery is not at all the kid’s concern.

This is in the case of a normal kid, gender being no exception. Imagine, for a moment, that such a gadget is in the hands of Little Typhoon – you are welcome to enjoy a super fast & furious entertainment. A word of caution: this kid likes to win always; is well prepared with ever changing rules and self-voted veto powers.

Having come in to the video parlour, brace yourself for a ride in a Formula one car as a passenger (modified F1 rules, courtesy Little Typhoon) and experience the way the left-handers, right-handers,   hairpin and  S bends are negotiated, at tarmac scorching speeds. Surely, the heart which started beating from your mouth, at the start of the race, must be ready to come out and see what this madness is all about!

Her relatives from abroad bring new gadgets, and I always get the first darshan along with a hurried, limited edition tutorial. This is her way of nurturing a loosing champion, for a future date. Whatever be the game, her tetra core “Intel” processor stores the nuances of the game with a shadow department working out the weaknesses she can exploit, when playing with others - me included.

Having mastered all the games, with an absorbing concentration, displayed by Neil Armstrong guiding the Lander “Eagle” on the moon, she got tired of playing them by the book. She felt the time was ripe to add spice to her waning interest by tampering with the rules.

On overhearing a discussion among techies, she set her mind to work out devious variations in some of the video games to make them dangerously more diabolic. The tetra core “Intel” became hyper active and came up with the modifications to test the skills of every one fond of playing these video games.

Based on my first hand knowledge, I could guess which of the games she wanted to tamper with. She was fascinated by three games – Jumping Jack, The harried Hunter and The Devil’s Drive.

Jumping Jack - A character named Jack has to run through number of obstacles – jumping from a swinging platform to catch a swaying rope to cross over a chasm; ducking to avoid a low roofed, labyrinthine cavern and vault over a boulder blocking his way, meters from the exit, without slackening, his running speed.

The harried Hunter- trails a lion and which he aims to shoot, as they ace to face confrontation. When he is about to pull the trigger, unexpectedly a monkey jumps on to the rifle and spoils his aim. The player has to now rescue the hunter from the angry jaws of the lion and eventual death.

The Devil’s Drive is a car race similar to the F1 but set in a sinuous mountain range with breath taking and awe inspiring deep valleys on either side. A spectrum of weather conditions drift in, prevail as well as clear from valley to the peak. The crunch in the game is coming now – the vagary of nature visits the circuit at will.

She chose them for amputation and grafting operations in the theatres of software experts.  As her best ‘champion looser’ friend, she confided in me about her game changing plans.

She wanted to co-opt an additional player, and exercise her veto powers. In lay-person’s language it meant that she can end the present game abruptly or simply switch over to a new one or calling off the session altogether.

Jumping Jack:

Jack, now, has to surmount the obstacles that change shape, size and start executing independent and random variations - in time, gravity, speed, swing, tilt angle, gyration. In addition, Jumping jack’s acrobatics follow a different set of random variations.

 In effect Jumping Jack has been reduced to a chess piece on the board and his prowess subjugated to random mechanics. Now the player is like a commoner, left to stand in the middle of a bull ring with out any preparation.

The harried Hunter:

The hunted becomes the hunter; the rifle refuses to obey trigger commands or fires with a time delay. The slug takes a parabolic path or slows down after a distance- as if trying to get a bearing. The monkey walks away with the rifle leaving him unarmed; the lion, after hearing the shot digs a furrow and escapes from the bullet in cinema fashion.

Alternatively, the lion would clone itself and run off in different directions, to confuse the hunter and buy precious time to escape. The commands of the player attempting to rescue the hunter from the angry jaws of the lion results in “hanging of the software” and so on….Probably all part of her efforts to save the endangered species from extinction!

The Devil’s Drive:

The left-handers become right-handers or vise versa, the straight stretch becomes a hair pin or S bend at the last possible second or vise versa. Raging fire erupts as the car is negotiating a blind corner. The course becomes a figure eight whenever two cars happen to be at the same location of the circuit, but at opposite legs, to add a quirk of twist, to race the hearts of the players faster than the tyres on the tarmac.

When all these nail-biting events are taking place, the vagary of nature is let loose on the drivers (players) at the wheels and the accelerator of the race car starts to act on it own free will.
Due to my experience of being a confidant & willing loosing partner, you can take it from me - these are truths, nothing but truths.

To buttress this statement, read the transcript appended below:

“Are you of afraid of loosing the game to me?” Little Typhoon asked in a confident tone.

“Yes” I simply told her.

Not because of lack of skill but due to the inability to draw the guns quickly as a Louis le Amour character would have done. Not because of lack of nerves, but my rusty memory banks cannot operate that many counters to anticipate and instantly act upon the unexpected twists & turns.
 
Because she is the designer par excellence, has Giga bytes memory and Mega byte out put inside the little head of hers! Has further plans.

The crunch in the game is like the hidden suspense in a Hitchcock’s movie – what, when, where, who and how?

You may ask by whom and how? I know she is on the look out to engage software pros and had already sounded me out to be part of the search team.

Familiar with her nature of thinking, I hope not she will co-opt me as a consultant too!

Her Mission: Videogame Tinkerers”

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